OFFICEBOTS Reality BYTES [VR]
Welcome to the office. Meet quirky robots that ended up working in a dreary office instead of following their dreams. Make friends, hear stories, complete quests, or just trash the place in this heartfelt adventure game. Make sure you escape to follow your own dreams because you don't want to get stuck there too.
OfficeBots: Reality Bytes [VR] is a solo project created by Pranee McKinlay for her Melbourne based independent games studio, FutureStateMachine.
It's a byte sized adventure game offering a different kind of experience from most virtual reality games currently available. The focus is on characters, encouraging cognitive empathy, and environmental storytelling and narrative. It’s like a walking simulator merged with a heartfelt adventure game.
- Different ways to escape the room so that you can follow your dreams.
- Immerse yourself in the robots’ heartfelt stories about how they ended up in the Office. Help others by completing quests.
- Play a game fully designed for VR and HTC Vive.
- Adorable characters & art aesthetic.
- Dancing Robots. Yup, that’s right!
- The ability to throw stuff around and trash the place.
- Most of the robots are female characters even though you wouldn't notice this at a glance.
- Enjoy a comfortable VR experience made by a developer sensitive to motion sickness.
- You're not just buying a game. You're supporting an independent developer who wants to make different games with a whole lot of heart and soul.
MEET THE CREATOR
Pranee McKinlay is an independent game developer passionate about creating meaningful interactive experiences in games, VR, film, and multimedia. As the founder, creative lead, and main developer of FutureStateMachine, a games and interactive media studio based in Melbourne, she strives to improve the world through play.
She's been playing video games since the birth Space Invaders on the ATARI console. When she was young, she owned a Commodore 64 and wanted to be a computer programmer. She discovered that her talents lay more in game and narrative design, art direction and creation, and working as a producer. However, she still programs whenever she needs to, as was the case with OfficeBots: Reality Bytes [VR].
Having worked in the Film Industry for over 10 years on several highly regarded films including Avatar, The Chronicles of Narnia, and The Lord of the Rings, Pranee McKinlay now makes quirky, story driven games with a whole lot of heart and soul.
Q: WHAT WAS THE INSPIRATION BEHIND OFFICEBOTSVR?
A: I was working part-time as a Games Master in an Escape Room to fund my indie game development and help pay the bills. Working there made me reflect upon how people often end up working, sometimes for years, in jobs that they never intended doing. In jobs that perhaps make them miserable, often because of circumstance or timing. I wanted to inspire others to reconsider what they were doing so that they would be encouraged to take a risk and follow their dreams.
Q: WHY VR?
A: I’m a self-confessed tech geek. I love exploring new and interesting technology. After getting my hands on a HTC Vive, I wanted to create an experience which encourages cognitive empathy from the player by immersing them into a story-rich world. VR is an incredibly powerful medium for sharing experiences and I wanted to create ones that made the player feel a wider spectrum of emotions.
Q: Tell us a bit more about the team behind OfficeBotsVR?
A: OfficeBots: Reality Bytes [VR] is a solo project developed by myself, Pranee McKinlay with the occasional additional programming help from Murray Lorden. The project used a combination of free and public domain assets and plugins for the Unity Engine when they were deemed suitable for the projects needs. A list of attributions can be found in the game. They have also been included in a manual that can be downloaded with the game on Steam. I am very appreciative of all the creators of these assets as I couldn't have created the game as easily without their contributions. As a solo developer, you have to wear a lot of different hats so anything that can save production time is greatly appreciated.
A significant amount of custom assets were also produced by me to give the game it's unique quirkiness and style.
I hope YOU LOVE WHAT I'M TRYING TO DO HERE!
Please get in touch if you have any questions or want to know more about this quirky virtual reality project.